Lists
Image Courtesy of Griffon's Roost Painting
Woldwar - Tier 4
Bradigus Thorle the Runecarver (*6pts)
* Woldwatcher (0pts)
* Woldwatcher (5pts)
* Woldguardian (9pts)
* Woldguardian (9pts)
* Woldwarden (9pts)
* Woldwarden (9pts)
Sentry Stone (Leader and 3 Manikins) (3pts)
Sentry Stone (Leader and 3 Manikins) (3pts)
Sentry Stone (Leader and 3 Manikins) (3pts)
Shifting Stones (2pts)
Shifting Stones (2pts)
Shifting Stones (2pts)
Saeryn, Omen of Everblight (*5pts)
* Raek (4pts)
* Angelius (9pts)
* Angelius (9pts)
* Scythean (9pts)
* Scythean (9pts)
Blackfrost Shard (5pts)
2 Spell Martyrs (2pts)
Strider Deathstalker (2pts)
Strider Deathstalker (2pts)
The Forsaken (2pts)
The Forsaken (2pts)
Scenario
Incursion
Special Rules
Place three flags in accordance with the diagram below. At the end of the second player's first turn, randomly remove a non-center flag from the table. Starting on the second player's second turn, at the end of each player's turn a player earns control points (CP) as follows:
Outer Flag: Control = 1 CP, Dominate = 2 CP
Center Flag: Control = 1 CP, Dominate = 1 CP
Victory Conditions
The first player to earn at least 5 control points and have more control points than the opponent immediately wins the game
If time runs out before a player has won the game via scenario or assassination victory, break the tie as outlined on the Scenario Reference Sheet. For the 3rd tiebreaker, double the army points within 4 inches of each flag
Game
We rolled the dice to see who would go first and what not. He wins the roll, chooses a table edge. That gives me a side basically with a forest on my right and hill towards my left.
Round 1
I basically figure that I'm not going to get a whole lot out of the forests in this game, so I spread them out so they'd be able to do some work on each flank. I kept one in the middle too just to get some work out of it if I wanted. Other than that, plan basically was to threaten everywhere and be ready for a flag to disappear. Bradigus puts up Flesh of Clay and Synergy.
He runs basically all of his beasts forward, he skews a little bit towards my left. The Deathstalkers manage to kill 3 Mannikins, one on each side. His beast are largely threatening the table. Saeryn moves up puts out Respawn on a beast.
Round 2
The flag on my left disappeared, which was unfortunate for my opponent, but I do need to try to work out the feat. I try to put my Warden into a forest to Battering Ram out the Angelius, thinking I can get some shots on it, but I miss. So I pivot my plan and start shooting at the Scythean in the middle of the table. Do some damage, realize that its not valuable enough to risk Bradigus on shooting, and too far away for my other Warden to do anything. Bradigus gets double teleported over to the flag on the right side, as does another Sentry Stone and camps 5. I trample my Wold Guardian over that way, I move my other beasts closer to that side to prepare for the next turn.
Presenting with this problem, he can easily get an Angelius over to Bradigus, but I'm camping 5 so I'm not too worried. He also has to get that Angel over there or else I will end up just winning on scenario. His Scythean gets to a Wold Guardian, almost kills it, but leaves the Spirit up. The other Scythean tries to get to a Woldwatcher, doesn't get there by about a 1/4". Then, Saeryn gets Respawn over on the Angelius, which then charges Bradigus. I have to transfer a monster of a hit, but then the Angelius misses twice.
Round 3
So my goal here is to score 2 points, I have the opportunity to score the middle too if I can get 2 infantry models killed in melee and then another with a spell. I am able to kill those models, but miss with the geomancy. I nearly screw up killing the Angelius because I forget Respawn, but I do manage to get it dead, as well as both Scytheans. I manage to score 2 points.
He sees things don't really look well for him, he tries to figure out an assassination, doesn't get Saeryn within 7" of Bradigus, so no stopping transfers, which basically means his only chance of killing Bradigus. He can't get anything else close enough for contesting, which means I win on the next 2 turns.
Analysis
I think this game might still not go great for me, but I'm not sure really. The feat still seems like it'll be not that great for me if timed certain ways, but again who knows. I do think using the Mannikins would be fine flanking and trying to be useful in that way. Teleporting to get myself to the flag seemed very useful, but I should have planned that scenario more wisely from the beginning. Also, remembering Respawn is important.
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