Sunday, October 19, 2014

Bradigus Thorle the Runecarver vs Vayl, Disciple of Everblight

Our local Greg might be moving away and it had been a while since we had played, so this past Thursday at game night we both figured that it would be a good time to get in a game.  I brought Bradigus as I have been doing, mostly because he hadn't seen him before (which makes sense, he's new) and he had seen Krueger2 before which was the other option I had suggested since I knew I'd be playing him in a tournament over the weekend.  But, between that and me bad mouthing the Warmongers, he decided to play a Vayl list that is sort of his trademark.

Lists



Woldwar - Tier 4
Bradigus Thorle the Runecarver (*6pts)
* Woldwatcher (0pts)
* Woldwatcher (5pts)
* Woldguardian (9pts)
* Woldguardian (9pts)
* Woldwarden (9pts)
* Woldwarden (9pts)
Sentry Stone (Leader and 3 Manikins) (3pts)
Sentry Stone (Leader and 3 Manikins) (3pts)
Sentry Stone (Leader and 3 Manikins) (3pts)
Shifting Stones (2pts)
Shifting Stones (2pts)
Shifting Stones (2pts)

Vayl, Disciple of Everblight (*6pts)
* Nephilim Bolt Thrower (6pts)
* Raek (4pts)
* Shredder (2pts)
* Shredder (2pts)
* Shredder (2pts)
* Angelius (9pts)
* Carnivean (11pts)
Blighted Ogrun Warmongers (Leader and 4 Grunts) (8pts)
Blighted Nyss Shepherd (1pts)
The Forsaken (2pts)
Totem Hunter (3pts)
Warmonger War Chief (3pts)
Warmonger War Chief (3pts)

Scenario



Outflank

Special Rules
Mark two zones (12 inch-diameter circle) in accordance with the diagram below. Starting on the second player's second turn, at the end of each player's turn a player earns control points (CP) as follows:
Zone: Control = 1 CP, Dominate = 2 CP
Victory Conditions
The first player to earn at least 5 control points and have more control points than the opponent immediately wins the game.

If time runs out before a player has won the game via scenario or assassination victory, break the tie as outlined on the Scenario Reference Sheet. For the 3rd tiebreaker, double the army points within each zone.

Game


One of the other very traditional things that Greg does is that he always informs his opponent that they have won their die roll.  I go ahead and opt to go first.



Round 1


I do some assessments on what he can and can't get to with his shots, he reminds me that Vayl has Leash so the Carnivean can actually get farther.  I go ahead and advance kind of gingerly, not really bothering with the forest wall this time since it won't do me as much good, and putting the Sentry Stones into position seems better.


Vayl puts Chiller on the Warmongers, puts Leash up on the Carnivean and proceeds into the forest and up the table.  Carnivean follows of course with its Leash move.  Warmongers move up, with a few in the zone, the Angelius moves into the forest, gets a Tenacity I believe and the Forsaken follows up to grab some focus.  Totem Hunter's assigned Prey to the Sentry Stone & Mannikin unit on my right at the beginning, and he advanced up that flank.  A Warmonger Chieftain went up each side, and the 2 light beasts moved ahead as well

Round 2


I don't have really any good assassination option or heavy attrition options, so I don't try for them.  Instead I figure I will start mucking things up with some rough terrain and get a few shots off where I can.  I think I might be able to do some good work on my left on a Warmonger Chief, I boost an attack and damage roll with a Mannikin and I crank out a 17 on the damage roll, so that does him in.  On the other side, I had a Mannikin do similar amounts of damage to Warmonger "Chuck"1.  I also had my Wardens on each side throwing out some Rifts, the one on the right dropped Rough Terrain right in the way.  Some other Forests are created, things move up.


Greg goes ahead with his turn, setting up for a feat.  Angelius moved up, took a shot.  Carnivean got in a spray that should have killed both Shifting Stones that I dumbly lined up, but fortunately for me one of them stayed alive.  I managed to lose a Stone out of the other 2 units over the course of this turn.  The Warmongers got a guy on my Warden, killed a couple Mannikins.  A couple of other things happened too, and then he mostly used his feat to jam into me harder.  He also in that turn used a Rampager on my Woldwarden to kill off the Sentry Stone on my left, so there goes my Mannikins.



Round 3


Now, I have most of his army in my face asking me to come get some.  We discuss, but I do make the mistake of not just ramping up my Synergy chain and then dropping a Guardian in front of Vayl, taking the Dark Sentinel hit, and then smooshing her.  But, I instead go for some attrition and see that I might be able to get in on Vayl if he Dark Sentinel's poorly.  I think I wiff with one of my Woldwatchers, the other Watcher, Warden start the chain.  The Guardian on the right gets teleported and takes down 2 more Warmongers.  The other Guardian is close enough to walk to melee with the Carnivean, so he does, Dark Sentinel moves the Angelius into position where I don't see any option to get to Vayl.  Guardian pounds through Spiny Growth, taking the Carnivean off the table.  I activate Bradigus, he feats so that I can walk the Warden into melee with the Angelius and also provides a +1 to Synergy.  The Warden walks up to the Angelius, kills that too.  Sentry Stones had grabbed fury off of the beasts too and moved around and/or had their mannikins try to do a few things as well.


Things don't look fantastic for Greg, Bradigus has 2 transfers I believe, and both Guardians are potential targets for it.  Forsaken does a Blight Bomb which does a lot of damage, but doesn't quite kill anything.  The Woldwarden by Vayl gets Rampagered and punches the Guardian.  He tries to free up the Raek from the mannikins on the right, can't quite do it.  Totem hunter walks and jumps into melee with Bradigus, does a minor amount of damage I believe.  Raek walks and jumps over eventually, I think he made 4 attacks, hit on one of them.  The Shepard even gets a charge, does a small amount of damage to my Woldwatcher.  Bolt Thrower gets positioned so that Vayl doesn't just get charged and smooshed.



Round 4


Dark Sentinel could be a problem potentially since the one Wold Guardian is pretty beat.  I start winding up Synergy, I use a Shifting Stone to put some aspects back up on the teleportable Guardian as well.  The undamaged one goes in on the Bolt Thrower, which does use Dark Sentinel to attack back.  Guardian smooshes it I believe.  Then I teleport the other Guardian onto Vayl at some sort of ridiculous dice + to damage, smoosh2.


Analysis


I still like Bradigus against Legion quite a bit.  I definitely need to be watching out for easy assassinations like that and not let Dark Sentinel overly scare me.  Sentry Stones are pretty great against a Hordes force too it seems.  Was great to get in a game against Greg again though, it had been a while

1. Greg does this thing where most of his models have names painted/written on the back of their bases so that he can distinguish them apart easily.  It can make for some fun table chatter.
2. Smoosh is just how I feel like something with ram hands must be dealing with things.

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