Sunday, October 19, 2014

Krueger the Stormlord vs Adeptis Rahn

Saturday morning I made me way up to Madison for a tournament ran by Crippled System's very own Carnage1!  The tournament was 2 lists, no divide and conquer and no character restrictions.  Since the lists that I play are prepared for other tournaments generally, I basically ignored the character non-restriction.  I checked, but he wouldn't let me play with Bradigus since he's not out legally until Wednesday.  That means, Krueger the Stormlord and Cassius the Oathkeeper are my warlocks of choice, and you'll see from the battle reports that I really only played the former.  Hopefully these battle reports are actually alright, as I did not remember to take a picture basically at all during this event.

Round 1 I get paired up with Max, who I actually had the pleasure to face back at the Dice Dojo2 WMW Qualifier event in the last round.  This time he's brought Adeptis Rahn and Lord Arcanist Ossyan.  Given that my Krueger list had Druids in it, I expected him to choose Ossyan.  That said, with those lists the selection was pretty easy for me and I choose Krueger.  As the title of this article would suggest, he surprised my be picking Rahn.

Lists




Krueger the Stormlord (*5pts)
* Gorax (4pts)
* Feral Warpwolf (9pts)
* Warpwolf Stalker (10pts)
Celestal Fulcrum (9pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Blackclad Wayfarer (2pts)
Blackclad Wayfarer (2pts)
Gallows Grove (1pts)
Una the Falconer (3pts)
* Rotterhorn Griffon (3pts)



Adeptis Rahn Shyeel (*6pts)
* Hyperion (18pts)
* Phoenix (10pts)
* Sylys Wyshnalyrr, the Seeker (2pts)
Dawnguard Invictors (Leader and 9 Grunts) (10pts)
* Dawnguard Invictor Officer & Standard (2pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
Arcanist (1pts)
Arcanist (1pts)
Eiryss, Angel of Retribution (3pts)
Mage Hunter Assassin (2pts)
Mage Hunter Assassin (2pts)

Scenario



Supply and Demand

Special Rules

Mark a zone (12 inch-diameter circle) and place two Supply Cache objectives in accordance with the diagram below. The objective on Player 1's side of the table is a friendly Faction model to Player 1 and vice versa. Starting on the second player's second turn, at the end of each player's turn a player earns control points (CP) as follows:
Artifice: Kill Box
Zone: Control = 1 CP, Dominate = 2 CP
Enemy Objective: Destroyed/Removed from Play = 1 CP (once per objective)

Victory Conditions

The first player to earn at least 5 control points and have more control points than the opponent immediately wins the game.

Game


He wins the die roll I do believe, and opts to go first.  We go through all of the stages of deployment.  One important note about this table is that it there is a skinny forest in the middle of the table.  I deployed in such a way that the Fulcrum could get some shots on the objective.  He seemed to do sort of similarly with the Hyperion, with his Phoenix on the other side.

Round 1


He moves Eiryss into the forest in the middle into a position where she's a pain.  The Mage Hunter Assassins move up into positions where they're threatening off the flanks pretty aggressively.  The rest of the army moves/runs up.  Rahn throws up Force Field and puts Polarity Shield on the Hyperion.

I can't move up quite as aggressively as I often tend to like to with Krueger, but I mostly feel like what I need to do is just keep my druids alive and contributing with counter magic and some force bolts.  I don't actually position my army terribly well on this turn, I think mostly due to having not played him for a bit and being rusty.  I do get Una and the Rotterhorn into great spots though really.  Blackclads in position to do some work.  I actually Elemental Immunity the Druids and charge one with the Fulcrum hoping to get Eiryss with the SP10 attack, I get her targetted and in range ... but rollde a 9 boosting instead of a 10, oh well!  Una puts up Watcher, Krueger casts Storm Wall.

Round 2


First thing he's eyeing is that he wants his Mage Hunter Assassin on my left flank to take out a Shifting Stone so that teleportation is off the board.  He looks at it, realizes that I have Watcher up on Una, he decided it was worth the risk to get the Stone off the table, tries to see if he can position far enough back to avoid the Watcher attack, he doesn't, Rotterhorn kills that Mage Hunter.  The other Mage Hunter runs around the edge to flank hard. Battle Mages actually back up a little to stay safe.  Hyperion comes up, tries to shoot a few things, between shortened range and what not he doesn't do much.  Eiryss tries to kill a Druid, fails to hit a 9.  Invictors take some shots, I think they all came up short, or maybe they got a single Druid.  Phoenix moves a lot closer, but far from where it seems my heavies are.

He had correctly put Hyperion into the zone, otherwise I'm looking to clear it out and then start winning on scenario.  Instead he doesn't, so I start to setup for killing his Phoenix.  Druids do some work on the Invictors, Feral moves up a bit on the edge of teleport.  Shifting Stones move the Stalker over near (but not yet in melee with) the Phoenix.  Krueger throws up Storm Wall again, TKs the Phoenix closer and backwards using a Gallows Grove over there.  I think before that too, the Fulcrum shot at it a few times as well.  Stalker turns it into a wreck marker.  Una was within 5" of Eiryss, so she kills her.

Round 3


The Rotterhorn had come closer, so I think he wanted to try to shoot it some with Hyperion, didn't really hit enough times to do much due to Storm Wall and missing.  Battle Mages kill the Blackclad.  I had a Blackclad in the way of his Mage Hunter Assassin that flanked, it charged, missed the 7 to hit.  Invictors try to get into melee, manage I think to kill a druid or 2.  At some point in this turn he was thinking about making an assassination run, but I pointed out to him that you can't ever see through a forest, only into or out of.  I think I'm forgetting something here, but that's all I remember from his turn

On my turn, he put the Hyperion in teleport range for the Feral, so Gorax puts Primal on him, Shifting Stones teleport him.  Activate the Feral and my dice are kind of insane, he does like 2/3s damage to it.  The Rotterhorn scratches it up a little bit more, doesn't kill it but its close, Fulcrum eventually takes it down.  Stalker Berserks through 4 Invictors.  Blackclad charges the Assassin and kills it.

Round 4


He charges Rahn up into the Hyperion wreck marker to make an attack on the Rotterhorn, camps his whole stack and feats.  The Battle Mages pull the Feral around, I don't remember if they managed to kill it or not.  His other minor remnants of the army move around.

I try to have my Rotterhorn headbutt Rahn, but he misses even with a boost.  Krueger TKs the Stalker to be in walk distance with both weapons.  Primal on the Stalker, get gets into combat with Rahn, and unfortunately toward the end I misunderstood that I needed to do 11 damage, meaning I needed to roll a 15, so I spent 2 boosts on that ... So I leave Rahn not quite dead, with an angry wolf in front of him.  I believe I shot the Warpwolf with the fire AOE from the fulcrum to get Rahn on fire, which I do, and I believe he dies to the fire roll the next turn.

Analysis


The biggest thing for me during this game was that I played way too slowly!  I was down under 10 minutes in this game and I didn't even use my feat.  Unacceptable.  I also need to work on my positioning of a few things this showed me.  Another thing is that I need to remember to use Force Bolts on things in Defensive Line sooner because then they're easier to deal with.

1. Carnage is Brian from Crippled System, you should check them out!
2. www.chicagolandgames.com

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