Lists
Krueger the Stormlord (*5pts)
* Gorax (4pts)
* Feral Warpwolf (9pts)
* Warpwolf Stalker (10pts)
Celestal Fulcrum (9pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Blackclad Wayfarer (2pts)
Blackclad Wayfarer (2pts)
Gallows Grove (1pts)
Una the Falconer (3pts)
* Rotterhorn Griffon (3pts)
Harbinger of Menoth (*5pts)
* Devout (5pts)
* Hierophant (2pts)
Avatar of Menoth (11pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Errants (Leader and 9 Grunts) (8pts)
* Exemplar Errant Officer & Standard Bearer (2pts)
High Paladin Dartan Vilmon (3pts)
Initiate Tristan Durant (3pts)
* Reckoner (8pts)
Paladin of the Order of the Wall (2pts)
Paladin of the Order of the Wall (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
The Covenant of Menoth (2pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)
Scenario
Incursion
Special Rules
Place three flags in accordance with the diagram below. At the end of the second player's first turn, randomly remove a non-center flag from the table. Starting on the second player's second turn, at the end of each player's turn a player earns control points (CP) as follows:
Outer Flag: Control = 1 CP, Dominate = 2 CP
Center Flag: Control = 1 CP, Dominate = 1 CP
Victory Conditions
The first player to earn at least 5 control points and have more control points than the opponent immediately wins the game
If time runs out before a player has won the game via scenario or assassination victory, break the tie as outlined on the Scenario Reference Sheet. For the 3rd tiebreaker, double the army points within 4 inches of each flag
Only the active player scores when multiple players dominate the same zone or flag.
Game
Dan wins the die roll and opts to choose a side, he picks the side with a goofy circular wall and a building, so I get to go first.
Round 1
Since I get to go first I press the issue pretty hard. I stay in the middle of the table so that I can hopefully threaten either flag. Krueger TK's himself, throws up Storm Wall, and then charges to the middle of the table. Druids do their thing, Shifting Stones setup. Una sets up Watcher, and everyone runs.
He pretty aggressively comes in at me, with almost everything running. Rhupert puts Tough and Fearless on the Errants. I believe No Magic goes up from the Choir as well. Harbinger moves up, feats and hides mostly behind the building. The flag to my right goes away, which is unfortunate as I think he's got more of his army on my left.
Round 2
I have to manuever around the feat and try to use a lot of shenanigans to figure out how I'm going to kill the Errants with magic attacks. I put some attacks into the errants, that doesn't go nearly well between no knockdown, tough and self-sacrifice but I do get some work done. I try to manuever over towards the other flag so that I can start scoring. I also feat to try to get to that point, plus just to slow him down. I took way, way to long to play out this turn as well, which is a big problem that I need to look into.
On his turn he gets a solo back into base with that outside flag. Avatar moves up, gets Enliven'd. Errants trying to do work in melee, didn't lose anything too important I don't recall. He's mostly just trying to compensate for the -2 SPD from my feat.
Round 3
The biggest thing that I see here is that i can probably get both heavies dead. I had to have my Stalker and my Gorax pass their Threshold checks though, which they do. Stalker gets Primal, and after Druids make it so that the Avatar can't go anywhere, he goes in on it. Nearly kills it, but doesn't quite get it done. Then, Una with some boosted shots finishes it off. Rotterhorn does his best to try to kill some more infantry. Krueger charges the flag, kills the models on it hoping I can dominate. Feral w/ Primal goes in on the ARM buff'd Reckoner, but he comes up short. I try to get some damage from Gunfighter on him in melee with the Fulcrum, Reckoner still lives.
I think Dan was feeling like the game was not going well. Krueger is on 2 transfers and it seems like he's setting up for an assassination. Tries to get Tristan to where he can attempt to Immolate Krueger, but unfortunately he comes up a little short, so that doesn't yield him a whole lot. I believe the Errants managed to kill the Rotterhorn her perhaps (that might be the next turn though).
Round 4
Feral frenzies on a choir boy unfortunately. Stalker takes out a Druid on his frenzy. Shifting Stones teleport the Gorax up to start working on the Errants, which works out fairly well, but I don't think I was quite able to clear the center flag. Krueger is able to clear out his flag on that side, but it leaves him with 1 Fury, which isn't a great place to be in against Harbinger. I'm also running quite low on time at this point, like 2-3 minutes type of low.
Basically at this point, he's looking at a Cataclysm assassination, I kind of hate that spell since it auto hits for kinda no reason, but that's ok. He gets 2 of them off, boosts both damage rolls ... Krueger is on 1 after the first roll was transferred. Whew! Choir contest the flag, get Dirge of Mists, the couple errants in the center contest too.
Round 5
I have to act QUICK this turn, but I should be able to. Krueger clears out his flag with out too much problem. Una and the Gorax manage to clear out the other flag, and with a minute or so left on my clock I go to 5 control points
Analysis
The BIG lesson here is that I needed to play a ton faster. When I'm triggering feat I need to play faster, and I need to start getting my game plan going faster in general. I also need to just execute better, there were a bunch of mistakes that were small, but costly in that game. Dan and I had a great game though, and that puts me in first place for the tournament!
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