Lists
* Gorax (4pts)
* Feral Warpwolf (9pts)
* Warpwolf Stalker (10pts)
Celestal Fulcrum (9pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Blackclad Wayfarer (2pts)
Blackclad Wayfarer (2pts)
Gallows Grove (1pts)
Una the Falconer (3pts)
* Rotterhorn Griffon (3pts)
Lich Lord Asphyxious (*6pts)
* Deathripper (4pts)
* Nightwretch (4pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Thralls (Leader and 9 Grunts) (8pts)
* Bane Thrall Officer & Standard (3pts)
Bile Thralls (Leader and 5 Grunts) (5pts)
The Withershadow Combine (5pts)
Bane Lord Tartarus (4pts)
Darragh Wrathe (4pts)
Pistol Wraith (3pts)
Saxon Orrik (2pts)
Warwitch Siren (2pts)
Warwitch Siren (2pts)
Scenario
Destruction
Special Rules
Mark a zone (12 inch × 6 inch rectangle) and place two Critical Asset objectives in accordance with the diagram below. The objective on Player 1's side of the table is a friendly Faction model to Player 1 and vice versa. Starting on the second player's second turn, at the end of each player's turn a player earns control points (CP) as follows.
Artifice: Kill Box
Enemy Objective: Destroyed/Removed from Play = 1 CP (once per objective)
Zone: Control = 1 CP, Dominate = 2 CP
Victory Conditions
The first player to earn at least 5 control points and have more control points than the opponent immediately wins the game.
If time runs out before a player has won the game via scenario or assassination victory, break the tie as outlined on the Scenario Reference Sheet. For the 3rd tiebreaker, double the army points within the zone.
Game
Travis wins the die roll and not surprisingly opts to go first.
Round 1
Nothing terribly exciting, everything runs forward, Gaspy hides behind most of this small building. Gaspy casts Hellbound, and not a whole lot else happens that turn for him.
Since I'm going second and there is a whole army of undead that I'm looking down and basically no guns, I realize that Lightning Storm is a better option. Krueger throws 2 of those out there from a very forward Gallows Grove. A Druid blasts the lead Bile Thrall off the table as well.
Round 2
He's worried about not putting enough stuff into the zone, because Krueger can just feat and get blown out from that. So Bane Thralls get into the zone, whole unit. Nightwretch kills a Druid with a Blaster shot. As the Bane Thralls were coming he was asking about Watcher triggering, but it was a dumb time for me to trigger it. He then Cursed the Gallows Grove with Tartarus and charged it, catching 2 Druids and the Grove, turning them all into Bane Thralls. I made a mistake here and forgot about Watcher, which probably would have been enough to do in Tartarus. Bane Knights also run to get into the zone. Biles kinda came in behind. Then, he sees his sea of dudes and decides to throw Gaspy to basically the edge of the zone.
Travis pretty much immediately realizes that he easily put Gaspy into a single telepor with the Feral onto Gaspy. I first go with the Fulcrum which is within 10" of Gaspy as well and only between them are Banes. So I aim, kill 4 out of 5 banes that I hit, boost to hit on Gaspy 6-6-6, so that's a crit, he's stationary! I shoot him with the other guns and put a couple points on him. Primal on the Feral, teleport with the Stones, and a few attacks later that's a dead Gaspy2
Analysis
Not much to say on this one. I did feel fairly confident that I could get rid of a LOT of banes with how my list works. The one big mistake was mentioned was not taking out Tartarus when I had a good opportunity, but it was a good lesson to learn.
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