Lists
Krueger the Stormlord (*5pts)
* Gorax (4pts)
* Feral Warpwolf (9pts)
* Warpwolf Stalker (10pts)
Celestal Fulcrum (9pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Blackclad Wayfarer (2pts)
Blackclad Wayfarer (2pts)
Gallows Grove (1pts)
Una the Falconer (3pts)
* Rotterhorn Griffon (3pts)
Machinations of Shadow - Tiers 4
Vayl, Consul of Everblight (*6pts)
* Harrier (2pts)
* Naga Nightlurker (5pts)
* Shredder (2pts)
* Angelius (8pts)
* Angelius (8pts)
* Ravagore (9pts)
* Scythean (8pts)
Blighted Nyss Hex Hunters (Leader and 9 Grunts) (8pts)
Spawning Vessel (Leader and 5 Grunts) (3pts)
Blighted Nyss Shepherd (1pts)
Blighted Nyss Shepherd (1pts)
Spell Martyr (1pts)
Scenario
Two Fronts
Special Rules
Mark two zones (12 inch × 6 inch rectangles) and place two Supply Cache objectives in accordance with the diagram below. The objective on Player 1's side of the table is a friendly Faction model to Player 1 and vice versa. Starting on the second player's second turn, at the end of each player's turn a player earns control points (CP) as follows:
Friendly Zone: Dominate = 1 CP
Enemy Zone: Control = 1 CP, Dominate = 2 CP
Enemy Objective: Destroyed/Removed from Play = 1 CP (once per objective)
Victory Conditions
The first player to earn at least 5 control points and have more control points than the opponent immediately wins the game.
If time runs out before a player has won the game via scenario or assassination victory, break the tie as outlined on the Scenario Reference Sheet. For the 3rd tiebreaker, double the army points within the enemy zone
Game
I lost the die roll, he chose the side, so I got to go first. I'm pretty ok with that as this is a fairly winnable scenario I think. Deployed with my Fulcrum threatening my friendly zone and most of my army centrally and/or threatening my enemy zone.
Round 1
I very aggressively move up the table, Krueger TK's himself, puts up Storm Wall and charges straight forward. Druids move up, cloud, counter magic and elemental protection. Blackclads get into good positions. Beasts move pretty far forward, staying at the edge of my Shifting Stones. Una gets up there along with her Griffon.
He plays his first turn very aggressively. Hex Hunters fill the middle of the table. The Scythean runs up sort of in/behind them, pretty far up the table. The 2 Angelius go toward the friendly zone, and Vayl is sort of leaning that side, on Angel has Admonition, the other has Occultation. The Spawning Vessel moves into his friendly zone, and the Naga heads in that direction too.
Round 2
From looking at the table and my positioning of a few things, he's moved most of his beasts too closely. I'm all but positive that I can get 2 heavies without trading anything to him, so that's definitely a wise play I figure. First Blackclad clears out a few Hex Hunters between the Scythean and the Feral. Druids activate and pull his beasts a little closer to make things easier. In hindsight, I think it might have been wiser to do other things with them because they were already plenty close, but that's ok. Second Blackclad gets Hunter's Mark on the Scythean, so the Feral has a free charge. Krueger activates, backs up a little throws Lightning Strike on both the Feral and Stalker. Feral charges, kills the Scythean, runs back. Stalker does likewise to the Ravagore after being placed with the Shifting Stones. Fulcrum gets in a couple shots on one of the Angelius.
He's starting his turn down 2 heavies, surely not what he was expecting or hoping for, but that's ok. He correctly gets the Angels into the enemy zone, I think he's able to kill off the Fulcrum this turn with the Angelius. He kills a few Druids too. I believe I didn't get enough into that zone and he's able to score a point here too.
Round 3
I think its time to start scoring on scenario. So I look, the Feral killed off the Spawning Vessel, Krueger was able to feat and get everything out of the enemy zone just barely. Before that I sent the Stalker with Primal over to take out an Angelius, which works out. Druids and Blackclads do a bit of work on some Hex Hunters and such. Una has been clearing out Hex Hunters too.
He wisely sees that I don't have much else in that other zone and is able to kill off my Stalker and get Vayl into that zone. The Hex Hunters that are left try to contest the other zone, along with the Naga, and Shepard.
Round 4
I've either got to win on scenario or do something to stop him from winning, I've got 2 points, and he has 3 points. So if I can clear out the enemy zone and kill the objective, I'm in the clear. One problem that I have though is that the Feral got Shadow Bind from a crit from the Naga, so he can't really get anywhere. He kills off the Naga and the Hex Hunter that's in his melee range. But there is still a Shepard in the zone too. Una tries to kill the objective, but doesn't quite get it done. The Shepard is out of her control area for the griffon to go, but I can still the griffon over there, and shriek. I force for 2 to animus and 1 to charge, get there, roll the 8, dead, choose not to action. Krueger shoots the objective, and I run something into his zone to contest going to 5 points!
Analysis
This was one of this player's first tournament games, and I was definitely not taking the game serious enough and was forgetting to mind some things like the scenario zones. The zones on this one are definitely more spread out than I recall. I think that I might have been able to make an earlier play for the scenario possibly too. I needed to do something to address the Angels in the other zone sooner than I did I think, I'm just unsure exactly what that answer would be with the other free beasts there.
I was glad I was able to give him some advice during the game, and he did make some pretty good calls even after losing a lot of points early on.
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